The Smaller Worlds

Land of the Monsters

Land of the Monsters

This is where the evil Queen Mary is trapped. When she ruled, anything ugly or monstrous was sent to this small island. This is also where she originates from…

Characters & Species

Those who reside in the Land of the Monsters (book one only):

  • Queen Mary (Father’s biological daughter whom he experiments on prior to her becoming a queen)
  • Lilly(Queen Mary’s mother and also one of Father’s favorite to test his experiments on)
  • Alex (a young boy, about ten, who is experimented on most by Father)
  • Father (an evil scientist who adopts children so that he can experiment on them)
  • The Monsters (Father’s original experiments gone awry)

The Map & Legend


1.  The Perfume Factory: This is where the story begins. The perfume factory is really Father’s science lab where he experiments on young Mary, Alex, Lily and others.
The Cave of Monsters: Most of Father’s initial creations live here because they are too hideous for the others to look at.
3.  The Forest: This is a forest where the rabid dogs reside.
4.  Gold Bridge: Connects to Merworld


The Land of Goo

Land of Goo

This is a land that was once a lush garden with fruit trees, crops, meadows and streams. But, twelve years ago, the land was covered in an orange goo substance that has the ability to drown a person and blocks all things except certain fruits from growing. The goo also emits a scent making the inhabitants forget their past. In order to remember you must submerse yourself into the goo.  This is also the only land that connects all three major lands of Gadaie.

The goo tastes like orange jello.
There’s gigantic strawberries and bananas deep inside.
The goo makes you forget.

Map & Legend

 1.       The New Garden: A mysterious garden arrives   after a battle…

2.       The Orange Goo: This goo covers virtually all of the land here.

3.      The Graveyard: In a large hole there are hundreds of bones belonging to those whom Queen Mary was able to kill before being trapped in The Land of the Monsters.

4.      The Wood and Rope Bridge: This is an old, ancient wood plank bridge held together by rotting rope. The bridge leads you out of the Goo and into Candy Loo Land—the last nearly untouched world.

5.      The Red Brick Bridge: A cobblestone path and a red brick barrier on each side, the Red Brick Bridge serves as an entrance to the middle world, No Where Zone.

6.      The Golden Bridge: The Golden Bridge has an iron railing, gold block pathway and a Weeping Willow Tree in its center. This bridge is the entrance to the Muddy Palace Realm.



This is an underground world that is not visible from above. The only way to gain access to the Mistlands is through the aircaves[1]. Most inhabitants believe that once you enter the Mistlands you are forever trapped.

The world is enclosed by rocks. No one really knows how someone gets trapped here normally. It is like an enormous cave that has water coming from unexplainable places.

The only way you can see the Mistlands without being trapped is through the aircaves.



The Environment

Earth has grown into a greener planet with a high dependence on technology. People live in communities that reflect the 1950′s but with a futuristic lifestyle dependent on computer programs and robotic creations.

The People

The children who initially grow up in this new environmental concept attempt to speak in an older language just as those of the 1950′s did using words like ‘dear’ and ‘my darling’. As the world grows and changes the younger generation sounds more ‘real’.

Charles and Donna with Peg and David

1st Generation Characters
Donna Russo
Charles Russo
Maya Angelou Baker
Peg Vitali
David Vitali

2nd Generation Characters
Tahmelia ‘Tahmi’ Russo
Angelou ‘Andy’ Vitali
Eric Vitali

Some Futuristic Elements Fount in Book One – Lark’s End

  • The roads are in transition. Most now have cars that automatically drive themselves. Those who choose to use manual transportation tend to create accidents and insist that their vehicles are actually better; claiming dependence on technology is wrong or a disadvantage.
  • Hover boards are the new public transportation. They run along a track in the main streets but hover in the neighborhoods. These devices can return to location without human assistance. Hover boards are metal with a long handle bar. Here the rider can insert their bank stick, pay and tell the computer where they want to go. An advanced form of GPS takes them where they request. Sometimes the hover board malfunctions or the roads are not suitable for travel. The rider can input a complaint and the travel system ‘learns’ and ‘corrects’ the problems.
  • Bank sticks are how persons pay for items outside the home. There is no such thing as paper money any longer (Except for a very older generation who refuses to change and this isn’t seen until book six). Bank tellers work from a bank, auditing purchase records and loading ‘credits’ to each person. Their job is to know when to ‘freeze’ a person’s ability to buy when they seem to spend beyond their means. (More about this in book three)
  • Holograms are the new bulletin boards and sidewalks only move in schools, overly populated areas and along highways. There are flaws to the system but these aren’t discussed until later in future books.
  • Homes are made to look old and from a cleaner era such as 1950. Builders use recycled materials and place them in green areas away from the glass and steel cities where people only work, shop and attend school. The world now feels that living in cities is bad for the health and overall development of a person. This idea is still new and there are many places who still function as in previous years in cities and condominium developments (mostly the elderly).
  • Hospitals have human personnel who maintain the Robotic help. One example is of a DOA (Digital Obstetrician Assistant); robots who now take care of human life in crisis such as pregnancies. There are very few actual doctors on site. They now program their DOA’s with the appropriate information. Doctors now ‘maintain’ computers who do their job for them.
  • In the home, their are televisions that allow you to purchase right from your home and medicine is electronically dispensed from the medicine cabinet; if the dosage requested is valid of course.
  • The only ‘paper’ bound books available are antiques. Everything is ‘green’ and digital.

Lead and Sub Characters on Earth

Leading Characters include:

  • Tahmelia “Tahmi” Andrews/Russo who was not born on earth but in Gadaie. She is sent to earth for ‘protection’. Her real last name is Andrews but when Donna and Charles adopt her she gains their last name “Russo”. She has long blonde hair and blue eyes. The pronunciation of her nickname is TAH am-MEE.Her personality is never constant and sometimes she seems to be a dark force rather than a good one. Time will only tell…
  • Angelo “Andy” Vitali is Tahmi’s best friend and he lives next door with his mother and father; Peg and David. He is named Angelo after Donna’s missing teen sister; Maya Angelou Baker. He has spiked light hair with freckles and light brown eyes. His character is stable. Although he picks on Tahmi and sometimes seems a little cutthroat he isn’t. He doesn’t understand or want to understand the world to which he’s been thrust into but his loyal personality forces him to be of help to his best friend and also new friends and even strangers along the way.
  • Donna Baker/Russo is small and delicate with light brown eyes and hair. She loves being a mother but appears weak whenever disaster strikes.
  • Charles Russo has dark hair and eyes and dresses sharply as a banker would. He loves statistics and his family. Sometimes he doesn’t “get it” but means well in all that he does.

Side Characters Include:

  • Peg Vitali
  • David Vitali
  • Eric Vitali
  • Maya Angelou Baker


Air Caves

Air Caves above world

Invisible caves intertwine in the skies over most of Gadaie. Here is where the stars from Luster Low come, hang on the cave walls and glow lighting up the world. There are only a few besides the stars who can ‘see’ the cave mirage above.


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